Wednesday, 28 March 2012

Personal Project

Also as a sub section in Major Project we are to do our own personal project which can pretty much be anything but has to be done in a style you have not tried before. Back in second year i loved doing the title sequence for 'Dexter', i liked the darkness of it all so wanted to bare that theme in mind again. After much thought i decided that i would do the concept work for a ghost train of my own. My ghost train will travel through an abandoned orphanage, i want it to be creepy yet quirky so have decided to do it with the 'Angry Birds' style in mind. From this i want clear design imagery and an After Effects little title sequence for riders to see when they are queueing up for the ride, which i have named 'Disturbed'.

The following designs are for the rides logo, i knew i wanted it to have something to do with an orphanage.





This is the final logo i am really happy with it, it is relevant and does not give too much away. If i saw this on a ride i would be creeped out.


Now for the backgrounds, i am going to do some concepts for the key environments within the orphanage and a couple of storyboards to show how the coaster moves around each of those places.

I wanted an establishing shot of the orphanage, which is where the public would queue as well.


This was my first attempt at the establishing shot and although i really like it, it took two days to complete and i did not really feel i was pushing myself with a style i had not tried before, so i did some more stylistic reasearch and thought it would be cool to try a background in the 'Angry Birds' style.......

 



So this was my second attempt in a different style and i have to say i am really very happy with this, i have never drawn in this style and i actually felt quite comfortable doing it this way. I think it captures mood perfectly and helps make the ride appeal to a wider audience.



Collab!

As part of our module we have to collaborate with some other students, so a few of the girls and myself in the art strand have decided to come up with our own brief and do the design work for a game and design everything as if it were for a pitch. The game is about a little Brother and Sister who are on a quest to find their missing Mother and Father, however stopping them is the Mother's evil sister. Collectively we have drawn up what we want from this project and assigned different jobs to each other. I am designing the little boy, girl and their Mother and two of the key backgrounds. We all decided that we would like the style of the game to be in keeping with current games like 'Zelda' and 'Fable'.



We would really love to print out some A3 sized character boards like in the above research, they were for 'Fable'.





I have never really painted in Photoshop using this type of style, i usually rely heavily on black outlines and solid colour so these were a nice challenge.


I tried again with designing Hector as i wasn't very happy with the way he was coloured, i don't think it looked right with out a black line around him.




Production - Backgrounds, Vehicles And Props

Okay i think for the time being i am going to leave characters and continue with my backgrounds, vehicles and props, obviously characters will return once i am done with backgrounds and i start to put the characters within them. The backgrounds will read more like a storyboard so the viewer knows what is going on.










I have done some night variations of some of the scenes where i thought it would look good, above is the circus establishing shot but at night.









After doing all the inside shots it was important to do a line up of all the huts, so this above is what the staff quarters of the circus would look like.


It's crucial to have a floor plan to see where all these buildings go, above is the floor plan for Cirque Cortez with all the huts, Circus and other amusements on it.


Props are sometimes what can really bring a scene to life, i've ried thinking outside the box and not just designed things you would definately see at the circus. Here are the props below.



I have given each of the animals their own merchandise so they all have their own baseball caps.


Now onto vehicles, i have tried to make them as quirky as possible. On each page i have included what the vehicle does and who would ride it.






There will be quite a lot of signs posted around the circus, mainly directional information. Here are the final signs.



I didn't really like the direction my logo went in pre-production, i don't feel it fitted with the whole theme so i went back and completely re-designed it.



And here above is the final logo, i am much happier with the way this looks and i think it now fits with the overall theme!