I tried again with designing Hector as i wasn't very happy with the way he was coloured, i don't think it looked right with out a black line around him.
Above i tried the colouring again and made a subtle black line. This works much better now, he looks more human finally!
Once i found my technique for colouring in Hector it was much easier to design Hattie now that i had the ground work done. This is her above, i think she matches Hector well and think they sit quite well together.
This is one of the key backgrounds to the game, this is where Hector and Hattie were living with their parents before they were taken from them. i was going to colour this in quite detailed but thought it looked and translated much better as a grayscale concept design.
Although on the brief we had written there wasnt anything about designing a courtyard but i felt the town needed an area where potential chases and sword fights could take place.
Again with same prinicpal this environment was not on the brief but i thought this would be a cool place to have a chase and also the characters needed an place to buy things like weapons, i was kind of bearing 'Nocturn Alley' in mind from Harry Potter.
I was not initially going to design this scene but when we got together as a collab group we thought it would be best to have two people sticking to characters and two people to do backgrounds as this was an easier way to make sure that all our work fit together nicely.
And.........here are all our characters finally put together in a line up! I think they look pretty good as a whole and fit together well.
Same goes for the backgrounds, here they all are, i think the backgrounds fit a lot better together, the gray scale is a really cool effect!